![]() This can be done in the outliner by dragging your mesh over the collection named “ROOM_EXPORT”, Then holding SHIFT and dragging your mesh over the same collection. To unlink a SeeThrough node, select the mesh or meshes, and click Unlink SeeThrough.īe sure any meshes you add to the room are inside the “ ROOM.EXPORT” Collection or it will not be exported! They should also be children of “ Skeleton.Room“. ![]()
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